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- function units_leaguehq_setup()
- building_setup(ENET_GEOMETRY_LEAGUEHQ_SHADOW)
- end
-
- function units_leaguehq_resetup()
- building_setup(ENET_GEOMETRY_LEAGUEHQ_SHADOW)
- end
-
- function units_leaguehq_select()
- units_select(12,1)
- end
-
- function units_leaguehq_unselect()
- units_unselect()
- end
-
- function units_leaguehq_selectenemy()
- uniGetExecutor():addSimpleEffect(ENET_EFFECT_SELECTEDGEOMETRY_ENEMY)
- end
-
- function units_leaguehq_damaged()
- uniGetExecutor():applyDamage(uniGetLife())
- end
-
- function units_leaguehq_highlight()
- uniGetExecutor():addEffectWithRadius(ENET_EFFECT_GEOMETRY_HIGHLIGHT,15)
- end
-
- function units_leaguehq_explode()
- units_explode_xxl1()
- end
-
- function units_leaguehq_move()
- end
-
- function units_leaguehq_fire()
- end
-
- registerCommand(ENSCRIPTSET_LEAGUEHQ,ENC_MOVE,"units_leaguehq_move")
- registerCommand(ENSCRIPTSET_LEAGUEHQ,ENC_FIRE1,"units_leaguehq_fire")
- registerCommand(ENSCRIPTSET_LEAGUEHQ,ENC_FIRE2,"units_leaguehq_fire")
- registerCommand(ENSCRIPTSET_LEAGUEHQ,ENC_SELECT,"units_leaguehq_select")
- registerCommand(ENSCRIPTSET_LEAGUEHQ,ENC_SELECTENEMY,"units_leaguehq_selectenemy")
- registerCommand(ENSCRIPTSET_LEAGUEHQ,ENC_UNSELECT,"units_leaguehq_unselect")
- registerCommand(ENSCRIPTSET_LEAGUEHQ,ENC_SETUP,"units_leaguehq_setup")
- registerCommand(ENSCRIPTSET_LEAGUEHQ,ENC_RESETUP,"units_leaguehq_resetup")
- registerCommand(ENSCRIPTSET_LEAGUEHQ,ENC_DAMAGED,"units_leaguehq_damaged")
- registerCommand(ENSCRIPTSET_LEAGUEHQ,ENC_EXPLODE,"units_leaguehq_explode")
- registerCommand(ENSCRIPTSET_LEAGUEHQ,ENC_HIGHLIGHT,"units_leaguehq_highlight")
- registerCommand(ENSCRIPTSET_LEAGUEHQ,ENC_INSIDE,"units_inside")
-
- -- make description of unit
- desc = getEffectDescriptionP(ENET_UNIT_LEAGUEHQ)
- desc.ClassID = ENCLASS_MESHINSTANCE
- desc.EffectClassType = ENECT_GEOMETRY
- desc.FileName = "leaguehq.rmd"
- --desc.FileName = "doghead.rmd"
- desc.ScriptSet = ENSCRIPTSET_LEAGUEHQ
- desc.MoveType = ENMOVE_GROUND
- desc.RenderType = ENRENDERTYPE_GEOMETRY
- desc.Material = ENMAT_CAPITAL
- desc.MaterialColors = units_materialcolors_human
-
- -- shadow
- desc = getEffectDescriptionP(ENET_GEOMETRY_LEAGUEHQ_SHADOW)
- desc.ClassID = ENCLASS_MESHINSTANCE
- desc.EffectClassType = ENECT_GEOMETRY
- desc.FileName = "leaguehq_shadow.rmd"
- desc.RenderType = ENRENDERTYPE_SHADOW
- desc.Material = ENMAT_SHADOW
- desc.MaterialColors = units_materialcolors_shadow
-
- -- register new unit to logic
- unitDesc = logic_getUnitDescP(86)
- unitDesc.group = 0
- unitDesc.order = 0
- unitDesc.unit_res_id = ENET_UNIT_LEAGUEHQ
- unitDesc.unit_icon_id = "Smallrobot_h_small_normal.dds"
- unitDesc.active_id = "Smallrobot_h_small_active.dds"
- unitDesc.pressed_id = "Smallrobot_h_small_pressed.dds"
- unitDesc.big_icon_id = "Gov_residence_a_big_normal.dds"
- unitDesc.small_icon_id = "80A0.dds"
- unitDesc.HP = 1000
- unitDesc.MP = 10
- unitDesc.WR = 20
- unitDesc.min_WR = 1
- unitDesc.WD = 1
- unitDesc.WR2 = 0
- unitDesc.min_WR2 = 0
- unitDesc.WD2 = 0
- unitDesc.ability = 0
- unitDesc.transport = 0
- unitDesc.value = 1
- unitDesc.race = 0
- unitDesc.fire_pause = 0.2
- unitDesc.move_pause = 0.5
- unitDesc.unit_info_scale = 0.08
- unitDesc.scn_name = "LEAGUEHQ"
-
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- ------------------------ effects related to unit------------------------------------------------------
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